Forces and Motion: Basics
Description
  • Identify when forces are balanced vs unbalanced.
  • Determine the sum of forces (net force) on an object with more than one force on it.
  • Predict the motion of an object with zero net force.
  • Predict the direction of motion given a combination of forces.
Language
English
Resource Type
Publisher
pHET Interactive Simulations
Publication Date
Creator/Author
Noah Podolefsky (Lead)
Vector Addition
Description
  • Describe a vector in your own words
  • Explain a method to add vectors
  • Compare and contrast the component styles
  • Decompose a vector into components
  • Describe what happens to a vector when it is multiplied by a scalar
  • Arrange vectors graphically to represent vector addition or subtraction
Language
English
Resource Type
Publisher
pHET Interactive Simulations
Publication Date
Creator/Author
Michael Dubson (Developer/Lead)
Projectile Motion
Description
  • Determine how each parameter (initial height, initial angle, initial speed, mass, diameter, and altitude) affects the trajectory of an object, with and without air resistance.
  • Predict how varying the initial conditions will affect a projectile’s path, and provide an explanation for the prediction.
  • Estimate where an object will land, given its initial conditions.
  • Determine that the x and y motion of a projectile are independent.
  • Investigate the variables that affect the drag force.
  • Describe the the effect that the drag force has on the velocity and acceleration.
  • Discuss projectile motion using common vocabulary (such as: launch angle, initial speed, initial height, range, time).
Language
English
Resource Type
Publisher
pHET Interactive Simulations
Publication Date
Creator/Author
Amy Rouinfar (lead designer - HTML5)
Impact velocity from given height
Description

Determining how fast something will be traveling upon impact when it is released from a given height. 

Language
English
Resource Type
Publisher
Khan Academy
Publication Date
Creator/Author
Sal Khan
Plotting projectile displacement, acceleration, and velocity
Description

Plotting projectile displacement, acceleration, and velocity as a function of time.

Language
English
Resource Type
Publisher
Khan Academy
Publication Date
Creator/Author
Sal Khan
Motion in Two Dimensions
Description

In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.

Language
English
Resource Type
Publisher
openstax
Publication Date
Creator/Author
Openstax