More details
The idea of the electric field, how it's useful, and explains how the electric field is defined.
The idea of the electric field, how it's useful, and explains how the electric field is defined.
Determining how fast something will be traveling upon impact when it is released from a given height.
Forces at a distance are explained by fields (gravitational, electric, and magnetic) permeating space that can transfer energy through space. Magnets or electric currents cause magnetic fields; electric charges or changing magnetic fields cause electric fields.
Magnetism is an interaction that allows certain kinds of objects, which are called ‘magnetic’ objects, to exert forces on each other without physically touching. A magnetic object is surrounded by a magnetic ‘field’ that gets weaker as one moves further away from the object. A second object can feel a magnetic force from the first object because it feels the magnetic field of the first object. The further away the objects are the weaker the magnetic force will be.
In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.
Plotting projectile displacement, acceleration, and velocity as a function of time.
Visualising position, velocity and acceleration in two-dimensions for projectile motion.