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There are many different processes and phenomena that emit electromagnetic radiation. Humans have taken advantage of many of these processes to develop technologies that use electromagnetic radiation.
There are many different processes and phenomena that emit electromagnetic radiation. Humans have taken advantage of many of these processes to develop technologies that use electromagnetic radiation.
Determining how fast something will be traveling upon impact when it is released from a given height.
The beauty of a coral reef, the warm radiance of sunshine, the sting of sunburn, the X-ray revealing a broken bone, even microwave popcorn—all are brought to us by electromagnetic waves. The list of the various types of electromagnetic waves, ranging from radio transmission waves to nuclear gamma-ray (γ-ray) emissions, is interesting in itself.
Even more intriguing is that all of these different phenomena are manifestations of the same thing—electromagnetic waves (see Figure 15.1). What are electromagnetic waves? How are they created, and how do they travel? How can we understand their widely varying properties? What is the relationship between electric and magnetic effects? These and other questions will be explored.
In this chapter, we’ll use vectors to expand our understanding of forces and motion into two dimensions. Most real-world physics problems (such as with the game of pool pictured here) are, after all, either two- or three-dimensional problems and physics is most useful when applied to real physical scenarios. We start by learning the practical skills of graphically adding and subtracting vectors (by using drawings) and analytically (with math). Once we’re able to work with two-dimensional vectors, we apply these skills to problems of projectile motion, inclined planes, and harmonic motion.
Photoelectric materials emit electrons when they absorb light of a high-enough frequency.
Plotting projectile displacement, acceleration, and velocity as a function of time.
Visualising position, velocity and acceleration in two-dimensions for projectile motion.